Below is a sampling of the scripts I've written for Blender and Maya. I love to develop tools that connect applications and make working fun.
Re-Face! is a facial mocap addon for Blender, available for purchase on the Blender Market. It is the first - and currently, only - addon available for efficient retargeting of facial motion capture data to a character's facial rig.
Blender to Corona
This Blender addon enables export to the standalone application of Corona Renderer.
A Blender addon for exporting scenes to the open source production renderer appleseed. blenderseed is hosted on the official appleseed GitHub repository.
A Blender addon used to export OpenGL viewport renders of keyframes to the pencil shooter application MonkeyJam for efficient re-timing of keys. This is useful for blocking heavy scenes where viewport playback is slow, and for helping 3D animators think about timing in terms of traditional 2D animation.
Unlike Maya, Blender has no native keyframe-moving capabilities within its timeline. The Key Mover tool is intended to replicate the capabilities of Maya's timeline within Blender's timeline window, complete with keyframe-copying tools.
A joint-based facial rig generator for Maya, written in MEL. It creates a facial rig with controls that can be grouped under a selected head joint for easy appending to existing body rigs.